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Lisa Verhoeven

Lisa Verhoeven

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Serious Game

King Tooth – Serious Game

In this project, I, alongside a team of five, embarked on a journey during a serious game course to create a point-and-click adventure game. This endeavor aimed to alleviate the fears of children visiting the dentist.

Our mission was to address a prevalent concern – the fear that many children harbor towards dental visits. Our team delved into research, consulting experts, and unearthing the nuances of this anxiety to create a meaningful solution.

Key Objectives:

  1. Comprehensive Research:

    • We immersed ourselves in understanding the psychology of dental anxiety in children, delving into the root causes and triggers.
    • Consultations with experts provided valuable insights, shedding light on specific items or sounds that often sparked fear.
  2. Empathy-Infused Design:

    • Armed with knowledge, our design philosophy embraced empathy, aiming to slowly expose children to the objects causing anxiety in a positive and enjoyable manner.
    • The overarching goal was to transform fear into curiosity, replacing apprehension with a sense of wonder.
  3. Positive Exposure Approach:

    • Leveraging the power of storytelling, we crafted a point-and-click adventure game that gently guides children through scenarios featuring dental-related elements.
    • The narrative unfolded in a way that was both engaging and reassuring, fostering a positive association with the feared objects.

Date: 2016

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