At X-Ingredient, I immersed myself in the exciting and emerging world of Virtual Reality (VR), which was still relatively new in 2018. My focus was on exploring UI/UX possibilities and refining how controllers were explained within the VR3D environment tool. The aim was to enhance the user experience for a supermarket research project.
Key Contributions:
1. In-Depth UI Exploration: Delving into the not-yet-defined territories of UI design in virtual reality, I researched and explored possibilities to create interfaces that blend functionality and immersion.
2. Controller Explanations: Understanding the significance of user interaction, I worked on crafting intuitive controller explanations, ensuring users seamlessly navigate the VR environment with a clear understanding of the available functionalities.
3. Prototyping for Validation: To bring my UI/UX concepts to life, I developed a prototype that served as a tangible testing ground. This allowed me to validate ideas, iterate swiftly, and fine-tune designs.
Date: June, 2018